#pragma once #include #include "Player.h" #include "Enemy.h" struct Lava { int start=400, end=520; }; class Level { public: int exitX = 1150; Lava lava; Enemy enemy; void reset(Player &p) { p.reset(); enemy=Enemy(); } bool isLava(int x) const { return x>=lava.start && x<=lava.end; } };